Trading with other players for better gear. Using the crafting bench in your hideout. There are a number of ways to increase resistance. This means that the player with 50% resistance is taking double the damage that the game is balanced around, and likely finds themselves dying frequently. However, if the player loses a bit of resistance and goes down to only 50% fire resist, that same hit will do 500 damage. With 75% resistance to that element, the player will take 250 damage. To put how important getting resists are, lets say something hits the player for 1000 damage. Not having 75% resistance will lead to taking an insane amount of damage and repeated death. While the game does not punish for having low resists from act 1 through 5, from the beginning of act 6 the game becomes very unforgiving if resistance is neglected.įrom act 6 onwards the game becomes balanced around the player having 75% resistance in each element. They are respectively cold resist, fire resist and lightning resist. While leveling, the wildfire jewel goes here: Įlemental resists are a core defensive mechanic of the game. If for some reason trading with someone else is impossible (league start, SSF), the quest in act 5 "Death to Purity" has wildfire jewel as a reward. If possible, buy one from other players as soon as you can - they are very cheap. This jewel is really overpowered for leveling and highly recommended. There are only two other things worth bringing attention to: Level with a 2 handed, high physical damage weapon. It is received from the quest "Breaking some eggs" in act 1.Īt level 38, change the added fire damage gem out for a multistrike support gem in the molten strike setup. You can do this as soon as level 4 and it makes life significantly easier for our baby scion.įor passive buffs while leveling, use Herald of ash and Angerĭecoy totem is extremely helpful for bosses. Link molten strike (quest reward for killing Hillock on the beach) with ancestral call ASAP (reward from optional quest "Mercy Mission"). To get to level 67, we will be using molten strike linked with Added fire damage support, elemental damage with attacks support and ancestral call as our primary damage ability. level 1 to 67-įlicker strike only becomes viable to use at level 67 when we can equip the weapon Oro's sacrifice. We take the Juggernaut and Champion ascendency before taking Path of the duelist Please watch videos before deciding if this build is right for you. Some people find this very uncomfortable to look at. Using flicker strike will violently shake your screen. Optimizing further beyond that gets even more expensive. The build performs well in 99% of content on just a few exalts, but to create a truly OP character takes a large currency investment (16-20ex). Endgame character optimization gets expensive. Playing flicker strike with more than 100ms feels horrible. Use molten strike to safely clear delves, details below in gem section. Delving with flicker strike is not recommended. Little control over where flicker strike brings you. + No clunky gear swaps, weapon swaps or gem swaps + Affordable base of gear can kill shaper (2-3ex) + Boss Killer - 1 to 4 million single target shaper dps depending on gear + Very tanky - Even Rippy T15 and T16 maps feel safe